EOS,TRON和ETH是如何影響賭博行業的
原文連結:How EOS, TRON and Ethereum Have Impacted the Gambling Industry
作者:Priyeshu Garg
譯者:聽風
While reports on the impact of blockchain seem to focus mostly on cryptocurrencies, the technology is affecting industries across the board, with gambling being the one that benefits the most from secure ledgers. The application of blockchain technology benefits both the players and the providers, and ensures the results of their bets are generated fairly and securely.
雖然大多數關於區塊鏈影響的報道都看起來大都集中在加密貨幣,但該技術正在全面地影響各行各業,而賭博則是從安全分類賬本技術中獲益最多的一個行業。區塊鏈技術的應用對賭博玩家和提供者都有好處,可以確保他們的投注公正安全地產生結果。
Online Gambling Needs Blockchain More Than Most Industries
Blockchain technology managed to go from a relatively obscure and abstract concept to one of the founding principles tech companies are based on. The technology has managed to creep into almost every industry, increasing its presence year after year.
And while industries such as aviation and insurance have been at the forefront of blockchain adoption, the technology is expected to make the biggest impact on gambling. After all, casinos have been exchanging cash for tokens in the form of chips long before cryptocurrencies or blockchain appeared.
In 2018, the online gambling industry is expected to surpass $50 billion, as cited on Inc.com. A study by SuperData Research found that mobile gambling was up 75% year-over-year and that it now accounts for over 25% of all online gambling.
However, the sheer number of websites offering online gambling makes it harder for a gambler to verify the reliability of a site. The mark of a reliable gambling site tends to be a byproduct of their reputation, and most players gravitate towards those sites not because of third-party validation, but rather the reviews they receive.
By integrating blockchain technology, all parties benefit from the permanent record of a verifiable, unchangeable transaction ledger. This means that players are provided an assurance of where their money is going and that their results were generated fairly.
With an online gambling blockchain in place, there is no obfuscation of the rules, which are clearly legible to all parties, and an instant payout is guaranteed. There are no concerns about a site withholding winnings because there is no site governing the game. The player’s funds go directly into a smart contract without the need for a middleman.
線上賭博比大多數行業更需要區塊鏈
區塊鏈技術成功地從一個相對模糊和抽象的概念轉變為科技公司創立的一個基本原則。該技術已經幾乎成功滲透到所有行業,其存在感正在逐年遞增。
雖然航空和保險等行業一直處於區塊鏈應用的最前沿,但該技術有望對賭博行業產生最大影響。畢竟,在加密貨幣或區塊鏈出現之前,賭場就已經在用籌碼的形式兌換現金了。
如Inc.com所述,2018年,線上博彩業預計超過500億美元。SuperData Research的一項研究發現,移動端賭博同比增長75%,現在佔所有線上賭博的25%以上。
然而,提供線上賭博的網站數量龐大,賭博者很難判斷網站的可靠性。被標記為可靠的賭博網站往往是他們是基於他們的聲譽,並且大多數玩家傾向於信賴那些網站是基於他們收到的評論,而不是第三方驗證。
透過整合區塊鏈技術,所有各方都可以從可驗證,不可更改的,永久記錄的交易分類賬中受益。 這意味著(區塊鏈賭博網站)可以向玩家提供他們的資金去向,以及證明他們的結果是公平生成的。
有了線上賭博區塊鏈,就沒有人混淆規則,因為這些規則對所有人都清晰易懂,並且可以保證即時支付。 也不用擔心網站預扣獎金,因為網站也不能控制賭博過程,玩家的資金直接進入智慧合約,不需要中間人。
A Rising Number of Gambling Apps Is a Direct Answer to the Industry’s Problems
According to a recently released report from Dapp.com, the majority of dApps being deployed on Ethereum are related to the gaming and betting industries. During the third quarter of 2018, 244 dApps were released on Ethereum, with 110 of them related to the betting industry.
And while only 15 percent of Ethereum’s users are actively using betting dApps, they accounted for just over 20 percent of the total transactions on the network during Q3. Betting dApps also made up 18 percent of ether’s total volume distribution on the network, the report from Dapps.com showed.
Dice2win, a blockchain-based dice game, scored third on the list of EthereumdApps with the most transactions, while Fomo3D, a controversial exit-scam game, attracted the most users.
The increase in demand for trustless betting is best reflected in EOS, a blockchain platform similar to Ethereum. While significantly younger, EOS is often described as the Las Vegas of the blockchain, as over half of the 60 dApps launched in Q3 are betting platforms.
According to Dapp.com, 123 DApps went live from Aug. 10th to Oct. 30th, totaling 220 million EOS, equivalent to $1.2 billion. The EOS betting game player makes up 93 percent of the 6.2 million transactions on the platform, nearly the same as the number of transactions on Ethereum dApps recorded in Q3.
The popularity of the platform can be attributed to its BFT-DPoS protocol, which enables a high TPS (transactions per second) rate while maintaining costless transactions. Such a model provides a fantastic user experience, basically removing all of the setbacks associated with traditional blockchains.
The stability of the platform also translates into real-world usage, with EOSBet, the most popular EOS dApp, becoming the first open-source casino to acquire an Online Gambling License from Curacao, which in itself is one of the world’s oldest online gambling regulators.
賭博app的增加直接解決了行業問題
根據Dapp.com最近釋出的報告,大多數部署在以太坊上dApps與遊戲和博彩行業相關。2018年第三季度,以太坊釋出了244個dApp,其中110個與博彩業有關。
雖然只有15%的以太坊使用者在積極使用博彩dApp,但他們在第三季度佔以太坊網路總交易量的20%以上。來自Dapps.com的報告顯示,博彩dApps佔網路總體分銷量的18%。
Dice2win,一個基於區塊鏈的骰子游戲,在EthereumdApps列表中交易量排名第三,而Fomo3D,一個有頗有爭議的退出-詐騙遊戲,吸引了許多使用者的參與。
EOS完美地體現了賭博玩家對去信任投注的需求在增加,EOS是一個類似於以太坊的區塊鏈平臺。雖然EOS還未成熟,但經常被稱作為區塊鏈的拉斯維加斯,在第三季度推出的60個EOS的dApp中,超過一半是投注平臺。
根據Dapp.com的資料,從8月10日到10月30日,總共123 個相關的DApps上線,總計2.2億EOS,相當於12億美元。 EOS博彩遊戲玩家佔EOS平臺620萬筆交易的93%,幾乎與第三季度的以太坊dApp交易數量相當。
該平臺的普及可歸功於其BFT-DPoS協議,該協議可實現高TPS(交易數每秒)速率,同時保持無成本交易。這樣的模型提供了出色的使用者體驗,基本上解決傳統區塊鏈速度慢的缺陷。
平臺的穩定性也轉化為了現實世界的應用,最受歡迎的EOS dApp EOSBet成為第一個獲得Curacao的賭博許可證的線上開源賭場,Curacao是世界上最古老的線上賭博監管機構之一。
Massive Payouts from Gambling dApps Show Increase in Popularity
However, EOS does come with its own setbacks, as the scale of users is highly limited by its complicated wallet setup. Users also have a hard time grasping the platform’s RAM and CPU protocols, as most platforms charge users gas fees.
Aiming to address the issue of complicated account setups and buy-ins is Tron (TRX), with initial statistics showing that the use of its dApps has the potential to outpace both Ethereum and EOS projects. Despite being just a few months old, the platform managed to attract a strong user base by not requiring a special asset to pay for the computation.
A great indicator of the platform’s popularity among gamblers is the fact that Tronbet, its most popular betting dApp, has reached an unprecedented milestone—a whopping 3.1 billion TRX has been won by players since October 2018. Despite Tronbet being the first betting app launched on the network, it has been responsible for the boost of traffic the platform’s native token has seen, which resulted in TRX’s price exceeding that of the much larger ETH platform.
While it’s still unclear whether demand drives the development of certain types of games—or vice versa, it seems that dice games are leading the way when it comes to blockchain gambling. Another one of Tron’s high performers is Trondice, a simple dice betting game that’s exceeded 200 million TRX in winnings back in November 2018.
然而,EOS確實有其自身的缺點,因為其複雜的錢包設定嚴重製約了使用者的規模。使用者也很難掌握EOS平臺的RAM和CPU協議,因為大多數平臺向使用者收取gas。
Tron(TRX)旨在解決複雜的賬戶設定和買入問題,初步統計顯示其dApps的使用量有可能超過以太坊和EOS專案。儘管它才問世幾個月,該平臺設法透過不需要用特殊的資產來支付算力這一點來吸引強大的使用者群。
這個平臺在賭博者中流行的一個很好的訊號是,其最受歡迎的投注dApp的Tronbet已經達到了前所未有的里程碑——自2018年10月以來,所有玩家贏得了驚人的31億TRX。儘管Tronbet是網路上推出的第一個投注類APP,但它一直在給Tron帶來流量,這導致同型別的菠菜類token的價格超過了更大的ETH平臺上的菠菜類token的價格。
雖然目前還不清楚是否是需求推動了某些型別遊戲的發展,反之亦然,但似乎菠菜遊戲在區塊鏈賭博方面處於領先地位。Tron上面另一個表現最好的是Trondice,這是一款簡單的骰子投注遊戲,其2018年11月的獎金超過了2億TRX。
The Industry Still Has a Long Way to Go
While all data points to incredible year-on-year gains for most betting dApps, mainstream adoption in the gambling industry is still a long way off. Some important achievements have been recorded within the currently limited adoption paradigm, with the most important being user trust, enhanced transparency, and relative ease of use.
But, blockchain itself is a double-edged sword, with many of its main benefits also being its major flaws. This is especially visible when it comes to KYC and AML verification, as many betting dApps don’t require users to share any identifying information. The notion of complete privacy attracts a certain niche that enables such businesses to stay profitable, but it also enables a plethora of illicit activity due to the absence of regulatory oversight.
From a platform point of view, the adoption of blockchain technology in the gambling industry leads to the development of native platform tokens that can be used to pay for services within the dApp. However, the current bearish market gives little incentive for players to jump into owning one of the hundreds of altcoins meant for such platforms, making it harder for companies to attract less crypto-savvy customers.
It is still early to judge the magnitude of the impact blockchain technology will have on gambling, but the potential remains obvious. The raw innovation that is happening in the gambling space may mark what could happen to other sectors in blockchain in the near future.
還有很長的路要走
雖然所有資料都表明大多數博彩dApp的顯示了難以置信的同比增長,但賭博行業被廣泛採用仍有很長的路要走。在目前有限的應用範例中記錄了一些重要的成就,其中最重要的是使用者信任,透明性增強和相對易用性。
但是,區塊鏈本身是一把雙刃劍,它的許多主要優勢也是它的主要缺陷。這在KYC和AML驗證方面尤其明顯,因為許多投注dApp不要求使用者分享任何識別資訊。完全匿名的概念帶來了一定的商機,使這些企業能夠保持盈利,但由於缺乏監管監督,它也會導致過多的非法活動。
從平臺的角度來看,賭博行業中區塊鏈技術的採用吸引人們開發可用於dApp內服務的本地平臺通證。然而,由於目前市場看跌,幾乎很難激勵玩家進來持有這些平臺的數百個中的某個代幣,這使得這類公司更難以吸引不懂加密貨幣的客戶。
現在判斷區塊鏈技術對賭博的影響程度還為時尚早,但其潛力是很明顯的。賭博領域現在發生的原始創新,可能標誌著在不久的將來其他行業可能發生的變化。
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